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- on exitFrame
- repeat while the timer <= 120
- if the memberNum of sprite 10 = 22 then
- set the memberNum of sprite 10 to 23
- updateStage()
- next repeat
- end if
- if the memberNum of sprite 10 = 23 then
- set the memberNum of sprite 10 to 24
- updateStage()
- next repeat
- end if
- if the memberNum of sprite 10 = 23 then
- set the memberNum of sprite 10 to 22
- updateStage()
- end if
- end repeat
- go(the frame)
- end
-